chase/Script/enemy.gd
2023-04-21 17:37:24 +02:00

23 lines
448 B
GDScript

extends CharacterBody2D
var speed = 25
var player_chase = false
var player = null
func _physics_process(delta):
if player_chase:
print_debug("physics function entered aftered player_chase is true")
position += (player.position - position)/speed
func _on_detection_area_body_entered(body):
print_debug("Areai entered")
player = body
player_chase = true
func _on_detection_area_body_exited(body):
player = null
player_chase = false