add macos to the canvas pile

pull/3/head
cTn 10 years ago
parent 0cf4c23ce9
commit 2088a49b15

@ -315,8 +315,9 @@ TABS.setup.initialize3D = function (compatibility) {
var camera = new THREE.PerspectiveCamera(50, wrapper.width() / wrapper.height(), 1, 10000);
// we really need to find a reliable way of detecting WebGL support, since we are getting mixed results on linux/cros/macos
var renderer;
if (GUI.operating_system != 'Linux' || GUI.operating_system != 'CrOS') {
if (GUI.operating_system == 'Windows') {
renderer = new THREE.WebGLRenderer({canvas: canvas.get(0), alpha: true, antialias: true});
} else {
renderer = new THREE.CanvasRenderer({canvas: canvas.get(0), alpha: true});

Loading…
Cancel
Save