This produces a nice .zip which can be distributed as is.
Unfortunately, the only way to produce a signed binary is by generating
the macOS app on macOS.
Add comments in gulpfile.js indicating how to add new files to
the build.
Add documentation for getting a development environment up and
running in the README.
Document each task defined in gulpfile.js in the README.
Also, make the minify task use the files created by 'build'
as inputs. Now 'dist-build' depends on 'minify', which depends
on 'build' so all files are properly regenerated when running
the 'dist' task.
Also, now that we have support for regenerating all the files
in ./build/ properly, we can safely delete it from the repository
to clean up commits and PRs. They no longer need to update the
generated files in ./build/.
Generated apps are stored in ./apps/. Run gulp.js release to
generate apps for win32, osx64 and linux64.
To package the Chrome app, run gulp.js dist and pack the ./dist/
folder.
Move outputDir to a constant.
Add an output variable which contains the filenames for each
output file.
Remove usage of 'let' and 'for(... of [Object])' from osd.js,
since uglify doesn't support ES6 and babel failed on
google-analytics-bundle.js
Fix 'deploy-receiver-css'. uglify() was being called as part of
the pipeline instead of the correct minifyCSS() call.
Let npm sort the deps rather than editing them manually
Add missing openlayers dependency
add peripherals column on ports page
fixed ports page will show the rcsplit with apiversion less 1.27.0
move the modeName adjust function to peripherals.js, and add failsafe modename not update when rcsplit available
cleanup
clean up