'use strict'; var MSP = { state: 0, message_direction: 1, code: 0, message_length_expected: 0, message_length_received: 0, message_buffer: null, message_buffer_uint8_view: null, message_checksum: 0, callbacks: [], packet_error: 0, unsupported: 0, ledDirectionLetters: ['n', 'e', 's', 'w', 'u', 'd'], // in LSB bit order ledFunctionLetters: ['i', 'w', 'f', 'a', 't', 'r', 'c', 'g', 's', 'b', 'l'], // in LSB bit order ledBaseFunctionLetters: ['c', 'f', 'a', 'l', 's', 'g', 'r'], // in LSB bit ledOverlayLetters: ['t', 'o', 'b', 'n', 'i', 'w'], // in LSB bit last_received_timestamp: null, analog_last_received_timestamp: null, read: function (readInfo) { var data = new Uint8Array(readInfo.data); for (var i = 0; i < data.length; i++) { switch (this.state) { case 0: // sync char 1 if (data[i] == 36) { // $ this.state++; } break; case 1: // sync char 2 if (data[i] == 77) { // M this.state++; } else { // restart and try again this.state = 0; } break; case 2: // direction (should be >) this.unsupported = 0; if (data[i] == 62) { // > this.message_direction = 1; } else if (data[i] == 60) { // < this.message_direction = 0; } else if (data[i] == 33) { // ! // FC reports unsupported message error this.unsupported = 1; } this.state++; break; case 3: this.message_length_expected = data[i]; this.message_checksum = data[i]; // setup arraybuffer this.message_buffer = new ArrayBuffer(this.message_length_expected); this.message_buffer_uint8_view = new Uint8Array(this.message_buffer); this.state++; break; case 4: this.code = data[i]; this.message_checksum ^= data[i]; if (this.message_length_expected > 0) { // process payload this.state++; } else { // no payload this.state += 2; } break; case 5: // payload this.message_buffer_uint8_view[this.message_length_received] = data[i]; this.message_checksum ^= data[i]; this.message_length_received++; if (this.message_length_received >= this.message_length_expected) { this.state++; } break; case 6: if (this.message_checksum == data[i]) { // message received, process mspHelper.processData(this); } else { console.log('code: ' + this.code + ' - crc failed'); this.packet_error++; $('span.packet-error').html(this.packet_error); } // Reset variables this.message_length_received = 0; this.state = 0; break; default: console.log('Unknown state detected: ' + this.state); } } this.last_received_timestamp = Date.now(); }, send_message: function (code, data, callback_sent, callback_msp) { var bufferOut, bufView, i; // always reserve 6 bytes for protocol overhead ! if (data) { var size = data.length + 6, checksum; bufferOut = new ArrayBuffer(size); bufView = new Uint8Array(bufferOut); bufView[0] = 36; // $ bufView[1] = 77; // M bufView[2] = 60; // < bufView[3] = data.length; bufView[4] = code; checksum = bufView[3] ^ bufView[4]; for (i = 0; i < data.length; i++) { bufView[i + 5] = data[i]; checksum ^= bufView[i + 5]; } bufView[5 + data.length] = checksum; } else { bufferOut = new ArrayBuffer(6); bufView = new Uint8Array(bufferOut); bufView[0] = 36; // $ bufView[1] = 77; // M bufView[2] = 60; // < bufView[3] = 0; // data length bufView[4] = code; // code bufView[5] = bufView[3] ^ bufView[4]; // checksum } // dev version 0.57 code below got recently changed due to the fact that queueing same MSP codes was unsupported // and was causing trouble while backup/restoring configurations // watch out if the recent change create any inconsistencies and then adjust accordingly var obj = {'code': code, 'requestBuffer': bufferOut, 'callback': (callback_msp) ? callback_msp : false, 'timer': false}; var requestExists = false; for (i = 0; i < MSP.callbacks.length; i++) { if (i < MSP.callbacks.length) { if (MSP.callbacks[i].code == code) { // request already exist, we will just attach requestExists = true; break; } } else { console.log("Callback index error: "+ i); } } if (!requestExists) { obj.timer = setInterval(function () { console.log('MSP data request timed-out: ' + code); serial.send(bufferOut, false); }, 1000); // we should be able to define timeout in the future } MSP.callbacks.push(obj); // always send messages with data payload (even when there is a message already in the queue) if (data || !requestExists) { serial.send(bufferOut, function (sendInfo) { if (sendInfo.bytesSent == bufferOut.byteLength) { if (callback_sent) callback_sent(); } }); } return true; }, promise: function(code, data) { var self = this; return new Promise(function(resolve) { self.send_message(code, data, false, function(data) { resolve(data); }); }); }, callbacks_cleanup: function () { for (var i = 0; i < this.callbacks.length; i++) { clearInterval(this.callbacks[i].timer); } this.callbacks = []; }, disconnect_cleanup: function () { this.state = 0; // reset packet state for "clean" initial entry (this is only required if user hot-disconnects) this.packet_error = 0; // reset CRC packet error counter for next session this.callbacks_cleanup(); } }; MSP.SDCARD_STATE_NOT_PRESENT = 0; MSP.SDCARD_STATE_FATAL = 1; MSP.SDCARD_STATE_CARD_INIT = 2; MSP.SDCARD_STATE_FS_INIT = 3; MSP.SDCARD_STATE_READY = 4;