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inav-configurator/support/svg_model_motors.rb

552 lines
13 KiB
Ruby

#!/usr/bin/ruby
# Simple SVG model generator for MW compatible FCs
# (c) 2015 Jonathan Hudson
# Licence MIT or GPL v2 or later (as you wish)
require 'cairo'
require 'stringio'
include Math
TFLAT=true # Whether to make Tri / V-tails flat or veed
YFLAT=false # Whether to make Y{4,6} flat or veed
# Calculate motor coordinates for non-trivial platforms
class ShapeFarm
RAD=0.017453292
def generate xp,yp,radius,ns=6,offset=0
p=[]
0.upto(ns-1) do |n|
ang = n*360.0/ns + offset
ang %= 360
x = radius*sin(RAD*ang)
y = radius*cos(RAD*ang)
p << [xp+x, yp-y] # y axis inverted for cairo coord set
end
p
end
end
# The SVG generator
class Model
attr_accessor :lw, :radius
RAD = 0.017453292
RADIUS=28
# Motor direction for arrow indicators
CW=0
CCW=1
NOARROW=-1
# Position on the motor circle for arrow indicators
NE=0
SE=1
SW=2
NW=3
# Colours
BODY_GREY='#bababa'
CIRCLE_GREEN = '#37a8db'
ARROW_RED = '#fa0700'
# We use StringIO in order to be able to add a (non-)copyright statement
def initialize filename
@lw = RADIUS
@radius = RADIUS
@name = filename
@output = StringIO.new
@surface = Cairo::SVGSurface.new(@output, 200,200)
@cr = Cairo::Context.new(@surface)
end
# Draw an arbitrary path, x,y pairs terminated by !
def draw_path path,fill=BODY_GREY,round=false
@cr.set_line_cap(Cairo::LINE_JOIN_ROUND) if round
@cr.set_source_color(fill)
@cr.set_line_width(@lw)
first = true
path.each do |p|
if p == '!'
@cr.close_path
first = true
elsif first
@cr.move_to(*p)
first = false
else
@cr.line_to(*p)
end
end
@cr.fill
@cr.stroke
end
# Draw body parts, really just a rounded line
def draw_body x1,y1,x2,y2
@cr.set_source_color(BODY_GREY)
@cr.set_line_width(@lw)
@cr.set_line_join(Cairo::LINE_JOIN_ROUND)
@cr.move_to(x1,y1)
@cr.line_to(x2,y2)
end
# Draw a servo box (in rcolor), and black text
def draw_servo x,y,label,rcolor=:black
@cr.set_source_color(rcolor)
@cr.rectangle(x, y, 28, 28);
@cr.set_font_size(16)
@cr.stroke
@cr.move_to(x+4,y+20)
@cr.set_source_color(:black)
@cr.show_text(label);
@cr.stroke
end
# Draw direction arrow at Y offset
def draw_dirn y=80
@cr.set_line_join(Cairo::LINE_JOIN_BEVEL)
@cr.set_source_color(ARROW_RED)
@cr.move_to(100,y)
@cr.set_line_width(12)
@cr.rel_line_to(0, 40)
@cr.stroke
@cr.set_line_width(1)
@cr.move_to(100,y-5)
@cr.rel_line_to(-15, 15)
@cr.rel_line_to(30, 0)
@cr.rel_line_to(-15, -15)
@cr.fill
@cr.stroke
end
# Draw a circle, perhaps with directional arrows
# lyoffset, lxoffset change label position
def draw_circle x,y,label,dirn=CCW,loc=NE,fill=nil,colour=nil,lyoffset=0,lxoffset=0
col = (colour||CIRCLE_GREEN)
@cr.set_font_size(@radius)
@cr.set_line_join(Cairo::LINE_JOIN_MITER)
@cr.set_line_width(3)
if fill
@cr.set_source_color(fill)
@cr.circle(x,y, @radius)
@cr.fill
@cr.stroke
end
@cr.set_source_color(col)
@cr.circle(x,y, @radius)
if dirn != NOARROW
arrow = @radius*0.6
adelta = arrow*0.12
x0 = x
y0 = y
dx = 0
dy = 0
radj = @radius / Math.sqrt(2)
xadj = yadj = 0
case loc
when NE
x0 += radj
y0 -= radj
case dirn
when CW
xadj = yadj = -arrow
dy = adelta
when CCW
xadj = yadj = arrow
dx = -adelta
end
when SE
x0 += radj
y0 += radj
case dirn
when CW
xadj = arrow
yadj = -arrow
dx = -adelta
when CCW
xadj = -arrow
yadj = arrow
dy = -adelta
end
when SW
x0 -= radj
y0 += radj
case dirn
when CW
xadj = yadj = arrow
dy = -adelta
when CCW
xadj = yadj = -arrow
dx = adelta
end
when NW
x0 -= radj
y0 -= radj
case dirn
when CW
xadj = -arrow
yadj = arrow
dx = adelta
when CCW
xadj = arrow
yadj = -arrow
dy = adelta
end
end
@cr.move_to(x0,y0)
@cr.rel_line_to(dx, yadj)
@cr.move_to(x0,y0)
@cr.rel_line_to(xadj, dy)
end
@cr.stroke
@cr.move_to(x-@radius/4+lxoffset,y+@radius/4+lyoffset)
@cr.set_source_color(:black)
@cr.show_text(label);
@cr.stroke
end
# Reset line styles
def end_body
@cr.set_line_cap Cairo::LINE_CAP_ROUND
@cr.stroke
@cr.set_line_cap Cairo::LINE_CAP_BUTT
end
# close a model, write out with attribution
def close
@cr.show_page
@surface.finish
@output.rewind
cc=false
File.open(@name, "w") do |f|
@output.each do |l|#
f.puts(l)
unless cc
f.puts("<!-- Public domain (CC-BY-SA if you or your laws insist), generated by Jonathan Hudson's svg_model_motors.rb -->")
cc = true
end
end
end
end
end
def render_bi
m = Model.new "bicopter.svg"
m.draw_body 40,100,160,100
m.end_body
m.draw_circle 40,100,"1",Model::CW,Model::NW
m.draw_circle 160,100,"2",Model::CCW,Model::NE
m.draw_servo 64, 120, "S1"
m.draw_servo 108, 120, "S2"
m.draw_dirn 70
m.close
end
def render_tri
m = Model.new "tri.svg"
if TFLAT
m.draw_body 40,40,160,40
m.draw_body 100,40,100,160
else
m.draw_body 100,50,40,40
m.draw_body 100,50,160,40
m.draw_body 100,50,100,160
end
m.end_body
m.draw_circle 100,160,"1",Model::CCW,Model::NW
m.draw_circle 160,40,"2",Model::CCW,Model::NW
m.draw_circle 40,40,"3", Model::CCW, Model::NE
m.draw_servo 140, 140, "S1"
m.draw_dirn 70
m.close
end
def render_y4
m = Model.new "y4.svg"
m.draw_circle 100,170,"3",Model::CCW,Model::SE,false,:dark_green,14
if YFLAT == true
m.draw_body 40,40,160,40
m.draw_body 100,40,100,140
else
m.draw_body 100,50,40,40
m.draw_body 100,50,160,40
m.draw_body 100,50,100,140
end
m.end_body
m.draw_circle 160,40,"2",Model::CCW,Model::NE
m.draw_circle 40,40,"4", Model::CW, Model::NW
m.draw_circle 100,140,"1",Model::CW,Model::NE,"#fff8",nil,-10
m.draw_dirn 60
m.close
end
def render_y6
m = Model.new "y6.svg"
m.draw_circle 100,170,"4",Model::CW,Model::SW,false,:dark_green,14
m.draw_circle 30,30,"6",Model::CCW,Model::NE,false,:dark_green,-10
m.draw_circle 170,30,"5",Model::CCW,Model::NW,false,:dark_green,-10
if YFLAT == true
m.draw_body 40,50,160,50
m.draw_body 100,50,100,140
else
m.draw_body 100,60,40,50
m.draw_body 100,60,160,50
m.draw_body 100,60,100,140
end
m.end_body
m.draw_circle 145,55,"2",Model::CW,Model::NW,"#fff8",nil,12
m.draw_circle 55,55,"3", Model::CW, Model::NE,"#fff8",nil,12
m.draw_circle 100,140,"1",Model::CCW,Model::NW,"#fff8",nil,-10
m.draw_dirn 60
m.close
end
def render_vtail
m = Model.new "vtail_quad.svg"
if TFLAT == true
m.draw_body 40,40,160,40
m.draw_body 100,40,100,180
else
m.draw_body 100,50,40,40
m.draw_body 100,50,160,40
m.draw_body 100,50,100,180
end
m.draw_body 100,180,140,160
m.draw_body 100,180,60,160
m.end_body
m.draw_circle 140,160,"1",Model::CCW,Model::SE
m.draw_circle 160,40,"2",Model::CW,Model::NE
m.draw_circle 60,160,"3",Model::CW,Model::SW
m.draw_circle 40,40,"4",Model::CCW,Model::NW
m.draw_dirn
m.close
end
def render_atail
m = Model.new "atail_quad.svg"
if TFLAT == true
m.draw_body 40,40,160,40
m.draw_body 100,40,100,140
else
m.draw_body 100,50,40,40
m.draw_body 100,50,160,40
m.draw_body 100,50,100,140
end
m.draw_body 100,140,140,160
m.draw_body 100,140,60,160
m.end_body
m.draw_circle 60,160,"1",Model::CCW,Model::SW
m.draw_circle 160,40,"2",Model::CCW,Model::NE
m.draw_circle 140,160,"3",Model::CW,Model::SE
m.draw_circle 40,40,"4",Model::CW,Model::NW
m.draw_dirn
m.close
end
def render_octox8 # just x8 surely?
m = Model.new "octo_x8.svg"
m.draw_circle 170,170,"5",Model::CCW,Model::NE,false,:dark_green,14,8
m.draw_circle 170,30,"6",Model::CW,Model::SE,false,:dark_green,-10,8
m.draw_circle 30,170,"7",Model::CW,Model::NW,false,:dark_green,14,-10
m.draw_circle 30,30,"8",Model::CCW,Model::SW,false,:dark_green,-10,-10
m.draw_body 50,50,150,150
m.draw_body 50,150,150,50
m.end_body
m.draw_circle 150,150,"1",Model::CW,Model::SW,"#fff8",nil,-10
m.draw_circle 150,50,"2",Model::CCW,Model::NW,"#fff8",nil,12
m.draw_circle 50,150,"3",Model::CCW,Model::SE,"#fff8",nil,-10
m.draw_circle 50,50,"4",Model::CW,Model::NE,"#fff8",nil,12
m.draw_dirn
m.close
end
def render_quadx
m = Model.new "quad_x.svg"
m.draw_body 40,40,160,160
m.draw_body 40,160,160,40
m.end_body
m.draw_circle 160,160,"1",Model::CW,Model::SE
m.draw_circle 160,40,"2",Model::CCW,Model::NE
m.draw_circle 40,160,"3",Model::CCW,Model::SW
m.draw_circle 40,40,"4",Model::CW,Model::NW
m.draw_dirn
m.close
end
def render_quadp
m = Model.new "quad_p.svg"
m.draw_body 40,100,160,100
m.draw_body 100,40,100,160
m.end_body
m.draw_circle 100,160,"1",Model::CW,Model::SW
m.draw_circle 160,100,"2",Model::CCW,Model::NE
m.draw_circle 100,40,"4",Model::CW,Model::NE
m.draw_circle 40,100,"3",Model::CCW,Model::SW
m.draw_dirn
m.close
end
def render_hexp
s = ShapeFarm.new
p = s.generate 100, 100, 60, 6
m = Model.new "hex_p.svg"
m.draw_body *p[0],*p[3]
m.draw_body *p[1],*p[4]
m.draw_body *p[2],*p[5]
m.end_body
m.radius = 24
m.draw_circle *p[0],"5",Model::CCW,Model::NW
m.draw_circle *p[1],"2",Model::CW,Model::NE
m.draw_circle *p[2],"1",Model::CCW,Model::SE
m.draw_circle *p[3],"6",Model::CW,Model::SW
m.draw_circle *p[4],"3",Model::CCW,Model::SW
m.draw_circle *p[5],"4",Model::CW,Model::NW
m.draw_dirn
m.close
end
def render_hexx
s = ShapeFarm.new
p = s.generate 100, 100, 60, 6, 30
m = Model.new "hex_x.svg"
m.draw_body *p[0],*p[3]
m.draw_body *p[1],*p[4]
m.draw_body *p[2],*p[5]
m.end_body
m.radius = 24
m.draw_circle *p[0],"2",Model::CCW,Model::NE
m.draw_circle *p[1],"5",Model::CW,Model::SE
m.draw_circle *p[2],"1",Model::CCW,Model::SE
m.draw_circle *p[3],"3",Model::CW,Model::SW
m.draw_circle *p[4],"6",Model::CCW,Model::SW
m.draw_circle *p[5],"4",Model::CW,Model::NW
m.draw_dirn
m.close
end
def render_octx
s = ShapeFarm.new
p = s.generate 100, 100, 70, 8, 22.5
m = Model.new "octo_flat_x.svg"
m.lw = 20
m.radius = 20
m.draw_body *p[0],*p[4]
m.draw_body *p[1],*p[5]
m.draw_body *p[2],*p[6]
m.draw_body *p[3],*p[7]
m.end_body
m.draw_circle *p[0],"2",Model::CCW,Model::NE
m.draw_circle *p[1],"6",Model::CW,Model::NE
m.draw_circle *p[2],"3",Model::CCW,Model::SE
m.draw_circle *p[3],"7",Model::CW,Model::SE
m.draw_circle *p[4],"4",Model::CCW,Model::SW
m.draw_circle *p[5],"8",Model::CW,Model::SW
m.draw_circle *p[6],"1",Model::CCW,Model::NW
m.draw_circle *p[7],"5",Model::CW,Model::NW
m.draw_dirn
m.close
end
def render_octp
s = ShapeFarm.new
p = s.generate 100, 100, 70, 8
m = Model.new "octo_flat_p.svg"
m.lw = 20
m.radius = 20
m.draw_body *p[0],*p[4]
m.draw_body *p[1],*p[5]
m.draw_body *p[2],*p[6]
m.draw_body *p[3],*p[7]
m.end_body
m.draw_circle *p[0],"2",Model::CW,Model::NE
m.draw_circle *p[1],"6",Model::CCW,Model::NE
m.draw_circle *p[2],"3",Model::CW,Model::SE
m.draw_circle *p[3],"7",Model::CCW,Model::SE
m.draw_circle *p[4],"4",Model::CW,Model::SW
m.draw_circle *p[5],"8",Model::CCW,Model::SW
m.draw_circle *p[6],"1",Model::CW,Model::NW
m.draw_circle *p[7],"5",Model::CCW,Model::NW
m.draw_dirn
m.close
end
def render_aero
m = Model.new "airplane.svg"
m.lw = 1
# For easy? of understanding, split into parts
# Nose
# m.draw_path([[85,20], [80,40], [120,40], [115,20],'!'],:silver, true)
# Wing
# m.draw_path([[80,40], [20,60], [20,100], [70,80], [130,80], [180,100],
# [180,60], [120,40],'!'], :silver, true)
# Aft
# m.draw_path([[80,80],[90,150],[110,150],[120,80],'!'], :silver, true)
# Tail
# m.draw_path([[90,150], [50,155], [50,175], [150,175], [150,155], [110,150],'!'], :silver, true)
m.draw_path([[85,20], [80,40], [20,60], [20,100], [70,80],
[80,80], [90,150], [50,155], [50,175],
[150,175], [150,155], [110,150],[120,80],[130,80],
[180,100], [180,60], [120,40], [115,20],'!'],:silver, true)
m.draw_path([[20,80],[20,100],[70,80],[70,60], '!'], :red)
m.draw_path([[180,80],[180,100],[130,80],[130,60], '!'], :green)
m.draw_path([[50,165], [50,175], [150,175], [150,165],'!'],:orange)
m.draw_path([[100,140], [95,150], [100,175], [105,150],'!'],:black)
m.end_body
m.radius = 14
m.draw_circle 100,15,"1/2",Model::NOARROW,Model::SE, false, nil, 0, -9
m.draw_servo 30, 100, " 3", :red
m.draw_servo 142, 100, " 4", :green
m.draw_servo 64, 134, " 5", :black
m.draw_servo 154, 168, " 6", :orange
m.draw_dirn 50
m.close
end
def render_wing
m = Model.new "flying_wing.svg"
m.lw = 1
m.draw_path([[80,20],[20,80],[20,120],[70,80],[130,80], [180,120],[180,80],
[120,20],'!'], :silver)
m.draw_path([[20,100],[20,120],[70,80],[70,60], '!'], :red)
m.draw_path([[180,100],[180,120],[130,80],[130,60], '!'], :green)
m.draw_servo 30, 120, " 3", :red
m.draw_servo 142, 120, " 4", :green
m.draw_circle 100,110,"1/2",Model::NOARROW,Model::SE, false, nil, 0, -16
m.draw_dirn 30
m.close
end
render_bi
render_tri
render_quadx
render_quadp
render_hexp
render_hexx
render_octx
render_octp
render_vtail
render_atail
render_y4
render_y6
render_octox8
render_aero
render_wing