// constants.js : miroir cote client de server/constants.py // si tu modifies une valeur ici, modifier aussi dans constants.py export const ARENA_WIDTH = 35; export const ARENA_HEIGHT = 35; export const SCALE = 16; // rendu iso : ratio 2:1 classique export const TILE_WIDTH = 64; export const TILE_HEIGHT = 32; export const SOULGATE_X = 0; export const SOULGATE_Y = -15; export const PLAYER_SPAWN_X = 0; export const PLAYER_SPAWN_Y = -10; export const TICK_RATE = 20; export const TICK_DURATION = 0.05; export const SOULGATE_MAX_HP = 100; export const CLASS_COLORS = { kael: 0xe06060, seris: 0x6080e0, aldric: 0x60c080, }; export const PREPARATION_DURATION = 20; export const UPGRADE_CATALOG = { damage_up: { name: "Frappe +", desc: "+25% dégâts projectile", cost: 30, max: 2 }, cooldown_down: { name: "Cadence +", desc: "-20% cooldown d'attaque", cost: 25, max: 2 }, hp_up: { name: "Vitalité +", desc: "+30 PV max", cost: 35, max: 2 }, speed_up: { name: "Vitesse +", desc: "+15% vitesse de déplacement", cost: 20, max: 3 }, }; // cd des skills 1/2 par classe export const ABILITY_COOLDOWNS = { kael: [7.0, 12.0], seris: [6.0, 10.0], aldric: [8.0, 15.0], }; export const DISPLACEMENT_COOLDOWNS = { kael: 9.0, seris: 4.0, aldric: 14.0 }; // hitboxes (miroir constants.py, sert au debug visuel) export const PLAYER_HITBOX_RADIUS = 0.5; export const ENEMY_HITBOX_RADIUS = 0.5; export const PROJECTILE_HIT_RADIUS = 0.4; export const SOULGATE_HITBOX_RADIUS = 1.0; // rayons d'attaque Kael export const KAEL_MELEE_RADIUS = 3.0; export const KAEL_SLAM_RADIUS = 3.5; export const KAEL_SLAM_TICKS = 8; export const KAEL_STORM_RADIUS = 5.5; export const KAEL_STORM_TICKS = 20; // Seris export const SERIS_VOID_RADIUS = 4.0; export const SERIS_VOID_TICKS = 10; // Aldric export const ALDRIC_HEAL_RADIUS = 6.0; export const ALDRIC_PULSE_RADIUS = 5.0; export const ALDRIC_PULSE_TICKS = 8; export const DIVINE_POST_USE_COOLDOWN = 60.0; // score export const SCORE_PER_KILL = 10; export const SCORE_PER_SOUL = 2; export const SCORE_VICTORY = 1000; export const SCORE_PER_WAVE = 200;