SOULGATE/client/js/constants.js
2026-05-04 03:42:47 +02:00

76 lines
2.2 KiB
JavaScript

// constants.js : miroir cote client de server/constants.py
// si tu modifies une valeur ici, modifier aussi dans constants.py
export const ARENA_WIDTH = 35;
export const ARENA_HEIGHT = 35;
export const SCALE = 16;
// rendu iso : ratio 2:1 classique
export const TILE_WIDTH = 64;
export const TILE_HEIGHT = 32;
export const SOULGATE_X = 0;
export const SOULGATE_Y = -15;
export const PLAYER_SPAWN_X = 0;
export const PLAYER_SPAWN_Y = -10;
export const TICK_RATE = 20;
export const TICK_DURATION = 0.05;
export const SOULGATE_MAX_HP = 100;
export const CLASS_COLORS = {
kael: 0xe06060,
seris: 0x6080e0,
aldric: 0x60c080,
};
export const PREPARATION_DURATION = 20;
export const UPGRADE_CATALOG = {
damage_up: { name: "Frappe +", desc: "+25% dégâts projectile", cost: 30, max: 2 },
cooldown_down: { name: "Cadence +", desc: "-20% cooldown d'attaque", cost: 25, max: 2 },
hp_up: { name: "Vitalité +", desc: "+30 PV max", cost: 35, max: 2 },
speed_up: { name: "Vitesse +", desc: "+15% vitesse de déplacement", cost: 20, max: 3 },
};
// cd des skills 1/2 par classe
export const ABILITY_COOLDOWNS = {
kael: [7.0, 12.0],
seris: [6.0, 10.0],
aldric: [8.0, 15.0],
};
export const DISPLACEMENT_COOLDOWNS = { kael: 9.0, seris: 4.0, aldric: 14.0 };
// hitboxes (miroir constants.py, sert au debug visuel)
export const PLAYER_HITBOX_RADIUS = 0.5;
export const ENEMY_HITBOX_RADIUS = 0.5;
export const PROJECTILE_HIT_RADIUS = 0.4;
export const SOULGATE_HITBOX_RADIUS = 1.0;
// rayons d'attaque Kael
export const KAEL_MELEE_RADIUS = 3.0;
export const KAEL_SLAM_RADIUS = 3.5;
export const KAEL_SLAM_TICKS = 8;
export const KAEL_STORM_RADIUS = 5.5;
export const KAEL_STORM_TICKS = 20;
// Seris
export const SERIS_VOID_RADIUS = 4.0;
export const SERIS_VOID_TICKS = 10;
// Aldric
export const ALDRIC_HEAL_RADIUS = 6.0;
export const ALDRIC_PULSE_RADIUS = 5.0;
export const ALDRIC_PULSE_TICKS = 8;
export const DIVINE_POST_USE_COOLDOWN = 60.0;
// score
export const SCORE_PER_KILL = 10;
export const SCORE_PER_SOUL = 2;
export const SCORE_VICTORY = 1000;
export const SCORE_PER_WAVE = 200;