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@ -10,6 +10,7 @@ THREE.RenderableObject = function () {
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this.object = null;
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this.z = 0;
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this.renderOrder = 0;
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};
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@ -33,6 +34,7 @@ THREE.RenderableFace = function () {
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this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
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this.z = 0;
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this.renderOrder = 0;
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};
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@ -68,6 +70,7 @@ THREE.RenderableLine = function () {
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this.material = null;
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this.z = 0;
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this.renderOrder = 0;
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};
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@ -87,6 +90,7 @@ THREE.RenderableSprite = function () {
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this.scale = new THREE.Vector2();
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this.material = null;
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this.renderOrder = 0;
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};
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@ -243,6 +247,7 @@ THREE.Projector = function () {
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_line.v1.copy( v1 );
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_line.v2.copy( v2 );
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_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
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_line.renderOrder = object.renderOrder;
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_line.material = object.material;
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@ -267,19 +272,21 @@ THREE.Projector = function () {
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_face.v2.copy( v2 );
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_face.v3.copy( v3 );
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_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
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_face.renderOrder = object.renderOrder;
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// use first vertex normal as face normal
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_face.normalModel.fromArray( normals, a * 3 );
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_face.normalModel.applyMatrix3( normalMatrix ).normalize();
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for ( var i = 0; i < 3; i ++ ) {
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var offset = arguments[ i ] * 3;
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var normal = _face.vertexNormalsModel[ i ];
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normal.set( normals[ offset ], normals[ offset + 1 ], normals[ offset + 2 ] );
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normal.fromArray( normals, arguments[ i ] * 3 );
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normal.applyMatrix3( normalMatrix ).normalize();
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var offset2 = arguments[ i ] * 2;
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var uv = _face.uvs[ i ];
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uv.set( uvs[ offset2 ], uvs[ offset2 + 1 ] );
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uv.fromArray( uvs, arguments[ i ] * 2 );
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}
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@ -318,7 +325,7 @@ THREE.Projector = function () {
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_renderData.elements.length = 0;
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if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
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if ( camera.parent === undefined ) camera.updateMatrixWorld();
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if ( camera.parent === null ) camera.updateMatrixWorld();
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_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
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_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
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@ -340,7 +347,9 @@ THREE.Projector = function () {
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} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Sprite ) {
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if ( object.material.visible === false ) return;
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var material = object.material;
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if ( material.visible === false ) return;
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if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
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@ -351,6 +360,7 @@ THREE.Projector = function () {
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_vector3.setFromMatrixPosition( object.matrixWorld );
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_vector3.applyProjection( _viewProjectionMatrix );
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_object.z = _vector3.z;
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_object.renderOrder = object.renderOrder;
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_renderData.objects.push( _object );
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@ -384,7 +394,7 @@ THREE.Projector = function () {
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if ( geometry instanceof THREE.BufferGeometry ) {
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var attributes = geometry.attributes;
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var offsets = geometry.offsets;
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var groups = geometry.groups;
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if ( attributes.position === undefined ) continue;
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@ -420,20 +430,19 @@ THREE.Projector = function () {
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}
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if ( attributes.index !== undefined ) {
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if ( geometry.index !== null ) {
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var indices = attributes.index.array;
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var indices = geometry.index.array;
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if ( offsets.length > 0 ) {
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if ( groups.length > 0 ) {
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for ( var o = 0; o < offsets.length; o ++ ) {
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for ( var o = 0; o < groups.length; o ++ ) {
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var offset = offsets[ o ];
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var index = offset.index;
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var group = groups[ o ];
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for ( var i = offset.start, l = offset.start + offset.count; i < l; i += 3 ) {
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for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
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renderList.pushTriangle( indices[ i ] + index, indices[ i + 1 ] + index, indices[ i + 2 ] + index );
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renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
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}
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@ -508,7 +517,7 @@ THREE.Projector = function () {
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var face = faces[ f ];
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var material = isFaceMaterial === true
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material = isFaceMaterial === true
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? objectMaterials.materials[ face.materialIndex ]
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: object.material;
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@ -525,8 +534,10 @@ THREE.Projector = function () {
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var visible = renderList.checkBackfaceCulling( v1, v2, v3 );
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if ( side !== THREE.DoubleSide ) {
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if ( side === THREE.FrontSide && visible === false ) continue;
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if ( side === THREE.BackSide && visible === true ) continue;
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}
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_face = getNextFaceInPool();
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@ -581,6 +592,7 @@ THREE.Projector = function () {
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_face.material = material;
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_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
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_face.renderOrder = object.renderOrder;
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_renderData.elements.push( _face );
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@ -604,9 +616,9 @@ THREE.Projector = function () {
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}
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if ( attributes.index !== undefined ) {
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if ( geometry.index !== null ) {
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var indices = attributes.index.array;
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var indices = geometry.index.array;
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for ( var i = 0, l = indices.length; i < l; i += 2 ) {
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@ -616,7 +628,7 @@ THREE.Projector = function () {
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} else {
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var step = object.mode === THREE.LinePieces ? 2 : 1;
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var step = object instanceof THREE.LineSegments ? 2 : 1;
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for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
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@ -639,8 +651,7 @@ THREE.Projector = function () {
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v1 = getNextVertexInPool();
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v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
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// Handle LineStrip and LinePieces
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var step = object.mode === THREE.LinePieces ? 2 : 1;
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var step = object instanceof THREE.LineSegments ? 2 : 1;
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for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
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@ -667,6 +678,7 @@ THREE.Projector = function () {
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_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
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_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
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_line.renderOrder = object.renderOrder;
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_line.material = object.material;
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@ -701,6 +713,7 @@ THREE.Projector = function () {
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_sprite.x = _vector4.x * invW;
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_sprite.y = _vector4.y * invW;
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_sprite.z = _vector4.z;
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_sprite.renderOrder = object.renderOrder;
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_sprite.object = object;
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_sprite.rotation = object.rotation;
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@ -786,7 +799,7 @@ THREE.Projector = function () {
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var line = new THREE.RenderableLine();
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_linePool.push( line );
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_linePoolLength ++;
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_lineCount ++
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_lineCount ++;
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return line;
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}
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@ -802,7 +815,7 @@ THREE.Projector = function () {
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var sprite = new THREE.RenderableSprite();
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_spritePool.push( sprite );
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_spritePoolLength ++;
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_spriteCount ++
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_spriteCount ++;
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return sprite;
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}
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@ -815,7 +828,11 @@ THREE.Projector = function () {
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function painterSort( a, b ) {
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if ( a.z !== b.z ) {
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if ( a.renderOrder !== b.renderOrder ) {
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return a.renderOrder - b.renderOrder;
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} else if ( a.z !== b.z ) {
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return b.z - a.z;
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