76 lines
2.2 KiB
JavaScript
76 lines
2.2 KiB
JavaScript
// constants.js : miroir cote client de server/constants.py
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// si tu modifies une valeur ici, modifier aussi dans constants.py
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export const ARENA_WIDTH = 35;
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export const ARENA_HEIGHT = 35;
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export const SCALE = 16;
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// rendu iso : ratio 2:1 classique
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export const TILE_WIDTH = 64;
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export const TILE_HEIGHT = 32;
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export const SOULGATE_X = 0;
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export const SOULGATE_Y = -15;
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export const PLAYER_SPAWN_X = 0;
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export const PLAYER_SPAWN_Y = -10;
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export const TICK_RATE = 20;
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export const TICK_DURATION = 0.05;
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export const SOULGATE_MAX_HP = 100;
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export const CLASS_COLORS = {
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kael: 0xe06060,
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seris: 0x6080e0,
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aldric: 0x60c080,
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};
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export const PREPARATION_DURATION = 20;
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export const UPGRADE_CATALOG = {
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damage_up: { name: "Frappe +", desc: "+25% dégâts projectile", cost: 30, max: 2 },
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cooldown_down: { name: "Cadence +", desc: "-20% cooldown d'attaque", cost: 25, max: 2 },
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hp_up: { name: "Vitalité +", desc: "+30 PV max", cost: 35, max: 2 },
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speed_up: { name: "Vitesse +", desc: "+15% vitesse de déplacement", cost: 20, max: 3 },
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};
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// cd des skills 1/2 par classe
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export const ABILITY_COOLDOWNS = {
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kael: [7.0, 12.0],
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seris: [6.0, 10.0],
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aldric: [8.0, 15.0],
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};
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export const DISPLACEMENT_COOLDOWNS = { kael: 9.0, seris: 4.0, aldric: 14.0 };
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// hitboxes (miroir constants.py, sert au debug visuel)
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export const PLAYER_HITBOX_RADIUS = 0.5;
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export const ENEMY_HITBOX_RADIUS = 0.5;
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export const PROJECTILE_HIT_RADIUS = 0.4;
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export const SOULGATE_HITBOX_RADIUS = 1.0;
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// rayons d'attaque Kael
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export const KAEL_MELEE_RADIUS = 3.0;
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export const KAEL_SLAM_RADIUS = 3.5;
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export const KAEL_SLAM_TICKS = 8;
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export const KAEL_STORM_RADIUS = 5.5;
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export const KAEL_STORM_TICKS = 20;
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// Seris
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export const SERIS_VOID_RADIUS = 4.0;
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export const SERIS_VOID_TICKS = 10;
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// Aldric
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export const ALDRIC_HEAL_RADIUS = 6.0;
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export const ALDRIC_PULSE_RADIUS = 5.0;
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export const ALDRIC_PULSE_TICKS = 8;
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export const DIVINE_POST_USE_COOLDOWN = 60.0;
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// score
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export const SCORE_PER_KILL = 10;
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export const SCORE_PER_SOUL = 2;
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export const SCORE_VICTORY = 1000;
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export const SCORE_PER_WAVE = 200;
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